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Diablo 2 Resurrected Patch 2.7 Adds More Character Slots and Tweaks an Important System

Diablo 2 Resurrected

Ahead of the start of Season 4, Diablo 2: Resurrected patch 2.7 has landed, bringing with it a slew of changes.

For a start, players will now find that they have four additional character slots to mess around with. They’ll come in handy for creating some new seasonal characters, or to simply fill with excessive loot. Extra character slots is just the tip of the iceberg when it comes to what patch 2.7 offers Diablo 2: Resurrected players, however, as it also tweaks a rather important system: Next Hit Delay, or NHD for short.

The Next Hit Delay system has been changed so that it now only applies to missiles created by casting the same skill. This means that playing with others should now be much more beneficial, as damage that was ignored before should be taken into account. Some skills and builds will also be more effective, giving players some new options to consider.

The full notes for Diablo 2: Resurrected patch 2.7, containing some additional changes, can be found below, courtesy of the Blizzard website.


Feature Adjustments

  • Players will now have 4 additional Character Slots available across all Online Modes.
  • The first time a Ladder character from a previous season is used in a non-Ladder game, the ability to Reset Stat and Skill Points at Akara will be reset. Characters from previous Ladder seasons who have already been used in non-Ladder games are ineligible.

Developer’s Note: We want to encourage players to experiment with their builds. If you have already burned through your Akara respecs while on Ladder, then you can do additional respecs for more experimentation after the character becomes a Non-Ladder character.

  • All Chat Lobbies have been outfitted with an automated system which will remove malicious messages from those conversations.

Quality-of-Life Updates and Bug Fixes

Gameplay

  • The Next Hit Delay system now only applies to missiles created by casting the same skill.
    • Each Assassin Martial Arts charge-up skill trigger is treated as a different cast of a skill for Next Hit Delay purposes.

Developer’s Note: We have revised Next Hit Delay to become an easier concept to grasp while still maintaining its original design goals. This change will alleviate some headaches in multiplayer and smooth the edges of certain character builds.

  • Knockback has been removed from the Bul Kathos’ Sacred Charge 2-Handed Sword.

Developer’s Note: Bul Kathos is a powerful set, but the Knockback incurred from Sacred Charge made using it feel clunky for Melee characters. Considering the rarity of the set, we opted to increase the viability of the weapon and the weapon set as a whole.

  • Druids are now able to shapeshift directly between their Werewolf and Werebear forms.

Developer’s Note: Shapeshifter Druids using the Metamorphosis Rune Word are encouraged to swap between their Werebear and Werewolf forms to get the most out of the bonuses. In practice, this is a little clunky because you must shapeshift to Werebear, hit a monster, shapeshift back into Human, wait a second, Shapeshift to Werewolf, then hit a monster (or wolf then bear, depending on your preference). We’re taking out the middleman (literally) to make swapping between forms feel cleaner.

  • The Assassin’s trap skills now benefit from +% To Elemental Skill Damage modifiers.

Developer’s Note: We have identified an issue with +% to Lightning skill damage not applying to lightning sentries on Nintendo Switch offline games. We plan to amend this issue in a future patch and apologize for any inconvenience.

  • Fixed an issue where Mephisto would drop from lower-level treasure classes when Terrorized.
  • Fixed an issue where an Assassin dying with Martial Arts charges active could cause a crash in Offline play.
  • Fixed the issue where the Assassin’s traps weren’t benefiting from resistance reduction in Offline play.

General

  • Fixed a translation issue for the Reached max character limit text in Polish.
  • Fixed an issue where progressing between towns and connected zones from Acts II, III, and V would cause an abrupt lighting change when terrorized.
  • Fixed an issue where the icon to denote a monster is Terrorized wasn’t properly displaying in certain languages.
  • Fixed an issue where the Amazon’s audio cue for dodging an attack would play when non-Amazon characters used the Evade skill granted by the Hustle Rune Word.
  • Amended various stability issues encountered during Online play.

Ladder Play

  • Fixed an issue where messaging for the next Ladder Season was inaccurate during the pause between seasons.
  • Fixed an issue where characters that were recently converted from Ladder to Non-Ladder would not display as such and failed to join games.
  • Fixed an issue where Rune Words exclusive to an upcoming Ladder Season could be created in the current season.
  • Fixed an issue where converted Ladder characters would be incorrectly displayed with the Ladder flag.

PC Specific

  • Fixed an issue where controller input would stop registering if the user swapped to Legacy graphics while the animation for selecting a character in the character creation screen was playing.
  • Players will now be notified of when they’re running the game with old, extracted data.

Console Specific

  • Fixed an issue where a player’s displayed location on the Friends List wouldn’t properly update on Xbox consoles.
  • Fixed an issue where players on Nintendo Switch would not appear in the Recently Played With tab.
  • Fixed an issue where the localized text for Personalized Items on console displayed all gendered pronouns at once in Polish and Spanish.

Modding

  • Increased the total limit of state entries from 255 to 511.
  • Added DataVersionBuild.txt. It is recommended that mod authors include this file in their mods to reduce unexpected errors between game versions.
  • New columns have been added. Developers of existing Offline Single Player mods can remake their changes with new data or they can add new columns manually before merging.
    • TreasureClassEx.txt, cubemain.txt, UniqueItems.txt
      • “ladder” -> “firstLadderSeason”, “lastLadderSeason”
    • Runes.txt
      • “server” -> “firstLadderSeason”, “lastLadderSeason”

Written by Richard Seagrave

Having discovered the dark world of Diablo as a youngster, Richard has since lost thousands of hours slaying demons and picking up sweet loot. He wouldn't have it any other way though.

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